Modern Backdrops
System: Modern d20
Publisher: RPGObjects (www.RPGObjects.com)
The book was written as a resource intended to allow a game master to incorporate ready-made urban settings into their campaigns. Each urban setting is its own chapter, ordered chronologically according to the population size – smallest to largest. Information about each setting is ordered into standardized sections with additional information for the GM (GM Notes) in letter boxes where needed, game stats tend to be towards the end of the chapter, while maps will be sprinkled about.
The first urban setting is well done, but overall there are a few problems with the book that make the later urban settings less appealing to use. The problems namely deal with the organization and scope of the chapters.
Organization:
Each chapter contains sixteen sections—Intro, GM Notes, What Every School Kid Knows, Rumors, Important People, Other Information, Community Events, Timeline, More Important People, Places to Go, Organizations, Official Reports, Places of Power, Things to See, Supernatural Residents, Dark Secrets, and Plot Hooks—which is overkill. Several sections contain similar types of information (Important People & More Important People for instance) and can make it difficult to find info on something as there is often more than one place to look! The information in each chapter could easily have been reworked into fewer more precise sections
Scope:
As each consecutive (in the book) urban area’s population increases, more and more information about the area gets glossed over, especially so as each area is detailed in only ~18 pages. It’s nice the author tried to tackle larger towns, but the space in the book wasn’t appropriate considering.
Overall the book was good, though it really should have been twice the size to handle the larger towns. But, the plot ideas presented were interesting and worthwhile.
I have two other gripes, but only in that these are due to my personal play & game-master styles:
1 – The maps in the book are too simplistic for my taste. Also, there could have been additional maps for the outlying areas around the town (rather than just the town square…)
2 – All of the adventures deal heavily with the supernatural but present no other type of challenge or adversary. Of the supernatural used in the book, a large portion were spirits or ghosts—a zombie or ghoul (or even a were creature) would have made for a better variety of adventure hooks.